Find gear with Huntsman on it and make use of it, or simply put two points in it and also make use of Tactical Retreat as a second jump skill over Phoenix Dive.įrom here, you can do whatever you want. First Aid is a much better heal, and it's learned from a quest in Fort Joy. At this point, your heals deal pretty good damage, but you can never go wrong with more.Įmbarassing story time - I forgot that First Aid existed and I had managed to find a pair of boots in Fort Joy with Blood Sucker on them, so I used Blood Sucker as my backup offensive spell. Weapon choice is irrelevant until you can get the Black Ring Blade from the Blackpits - use the best weapon you can find.Īfter you have achieved 2 Scoundrel 2 Aerotheurge start pumping Hydrosophist, which will allow you to learn Restoration and Healing Ritual, as well as increase the damage of your healbombs. This build starts out as a standard STR-based bruiser: from a 2 Warfare 1 Poly start max Warfare and grab 2 points in Scoundrel and Aerotheurge for Cloak and Dagger, Adrenaline, Teleport, and Uncanny Dodge while picking up the relevant Warfare skills and Chameleon Cloak. Leech Talent - heals a character when they stand in pool of blood.Here are my combat abilities with no armor on Toy Crossbow (a crossbow, 6-7 physical damage) Doesn't work while using effects that cast Invisibility.
Guerilla Talent - increases character's damage by 40% while they are Sneaking. This point can be spent on movement and it's granted at the beginning of each turn. The Pawn Talent - gives a character 1 additional AP point per turn. Twig With a String (a bow, 5-6 physical damage) Wooden Pitchfork (a spear, 6-7 physical damage)Īrrow Recovery Talent - gives a character 33% chance to recover a special arrow after using it. Makeshift Club (a two-handed club, 6-7 physical damage)Ĭracked Twohander (a two-handed sword, 6-7 physical damage) The effect can be activated once per turn. Knife On a Stick (a single-handed sword, 4-5 physical damage)Įxecutioner Talent - gives a character 2 AP after performing an attack that kills an enemy. Opportunist Talent - allows a character to perform additional attack when an enemy passes them by. Improvised Staff (a staff, 5-7 damage from a random element) Makeshift Wand (a wand, 2-3 damage from a random element)įar Out Man Talent - increases range of scrolls and spells by 2 meters. Pet Pal Talent - allows this character to speak with animals.
Makeshift Shield (a shield, 6 magic armor and 8 physical armor) Hothead Talent - when a character has 100% of health, they get +10% bonus to critical hit chance and +20% to Accuracy.Ĭlaw Hammer (a single-handed club, 4-5 physical damage) This effect can be activated only once per battle - if a character was revived with a scroll then this talent can be activated again.Ģx Sharp Stone on a Stick (a single-handed axe, 4-5 physical damage) However, if you choose a class for him as your companion then you can't change anything.Ĭomeback Kid Talent - if a character's health drops to 0, they will be revived with 20% of their maximum health points. In case of a class that is for a player (if you want your main character to be Ifan) you can freely modify his starting abilities and attributes. Ifan Ben-Mezd has access to 14 classes which are described in the table below.